If you’ve been keeping up with the most recent reveals for Heroes of Exandria, you might have noticed one of the new Characters references something no card in years has printed on it…

“Add them to the Attack Stack” Sure! No problem… Wait, what’s that even mean? TL;DR… They’ll be the next attack to be played, no checks necessary.
F.2.3 Whenever an attack is played, it is added to an abstract list called the "attack stack".
Note: This is not a game zone. It has no impact on play other than keeping track of which attacks occur in which order should there be multiple attacks pending at once.
F.2.3.1 There is only one attack stack, shared by both players.
F.2.3.2 Attacks on the attack stack are called "pending attacks".
F.2.3.3 Whenever a form could otherwise be played, (F.2.1.1 through F.2.1.3 are all true) enter an attack sequence for the pending attack most recently added to the attack stack, and remove it from the stack.
F.2.3.4 If a pending attack leaves the card pool, remove it from the attack stack.
F.2.3.5 If more than one attack is to be added to the attack stack at the same time, add them starting with the rightmost attack in the card pool and moving left.
Note: This means that when that group of attacks begin to initiate attack sequences, they will occur in order from left to right, since the leftmost attack was added last.
Note: This excerpt is from UFS Living Game Rules and is not bearing on the game today.
You might be a bit confused about this, even if you’ve read the entire rulebook. The Attack Stack was used in the pre-MHA days because several cards would queue another attack to be played while one was still resolving. It hasn’t been referenced in the official rules for Standard in a few years. I suppose that will change with Heroes of Exandria. Sometimes, several attacks could be put on the stack on once through effects like Multiple.
I.3.6 Multiple
I.3.6.1 Multiple grants the ability "E Discard X momentum (minimum 1, maximum the Multiple rating): Add X cards from the top of your discard pile to your card pool face down as multiple copies of this attack. Add those attacks to the attack stack."
I.3.6.2 A multiple copy of an attack copies all printed values of the original attack, except for the text box. The text box of a multiple copy is blank.
Note: This is a copying definition effect. (see C.3.3.2)
I.3.6.2.1 If a multiple copy would be added to a player's momentum, discard it instead.
I.3.6.2.2 If a multiple copy would be created of a multiple copy, discard it instead.
Beauregard seems to be UVS dipping their toe in the water of the power old UFS used to wield. her effect seems eerily similar to that of Multiple without going off the deep end and just printing the keyword. There are other monsters in the closet, like Reversal, but we’ll wait to see what else is on the horizon before we dive too deep into all that. I think it’s an interesting idea to print characters that can print free attacks. it changes deck composition and strategy in a cool way. As long of the strength of characters like this is limited, this could be great for the game. Anyway, I’ve got a Nats deck to build. Until next time, I’ll see you on the tables!

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