If you’re not familiar with Star Trek: Lower Decks, allow me to introduce you to my favorite character in the show, Beckett Mariner. Confident and Sassy with the lineage to be a shoe-in for Captain of the Fleet. The problem? She’d much rather get her hands dirty slumming it on the lower decks of the U.S.S. Cerritos where she might actually make a difference in real people’s lives. Then there’s the perk of soaking in some of that sweet “buffer time” between selling Starfleet equipment to poor aliens and taking out galactic trash. She’s complicated, but never boring!
ON TO THE CARDS – This deck is honestly Much better than I assumed it would be. The Characters are solid and simple, and the the deck gives you great power at great cost, so UVS players do what we always do. Figure out how to heist these powerful effects for free! I can’t show you everything today. We’re starting off with 6 brand-new cards with the rest to follow.

You’ve already seen her characters, but I would like to say a word on how these are built. Chaotic Ensign is probably where you start with this deck if you’re a newer player before moving to Adventuring Archeologist and that’s really smart. It gives this deck appeal to different levels of players. Beckett is solid on face and I could see her winning a couple games on the LGS tables.
More risk. More reward. Beckett’s 7-hander mode is going to be able to build a stage faster than Chaotic Ensign, which will matter greatly with the expensive cards housed in the deck. Unflipping Foundations pairs nicely with the new asset from AoT Origins of Power, Cabin Hideout. Why you ask…


U.S.S. Cerritos
Yep, that’s a Handsome lady right there. Cerritos is an expensive proposition, but the payoff to grab any card from the top three cards of your deck and know what you’re checking next just turns every turn into a high roll situation. This version of the Cerritos is the regular art, so I’m very interested to see what the Alt looks like. They’ve also assigned rarities to the cards in the Challenger decks this time around, so it’ll be interesting to see if that also dictates the pull rates in the Alt-Art packs. Surely, right? If so, that’s an interesting change. It makes not just the Characters the chase cards, while providing some reasoning for what’s worth more.

New Keyword – Frenzy
Welp, when they made a new keyword color, it was clear that the next thing coming was keywords under that color. Blitz receives it’s first keyword, Frenzy. I’m more interested in the possibility for more keywords than this one specifically, to be honest. If your opponent has blocked 3+ things, and you’re going in with +3 / +3, I mean Mazeltov! I do appreciate the team starting with a simple instructive keyword before they unleash what’s sure to come next.




Beckett’s Bat’leth
Mixing this with Water’s ability to clog the card pool, and honestly just plain thrown, is going to make this an annoying card to play against. Pretty expensive for it’s effect, but a fair block mod and the potential play in fun water decks. Kurama anyone?
Un-Phased
High Risk. High… ok, u get it. If Cerritos is on the board, this becomes a much lower risk play that more often than not commits 1 Foundation to swing twice and double Twisting Azure Inferno!
Moopsy
The numbers aren’t great. The effect is potentially useful. So why will I probably pay literally whatever it costs to get the Al-Art Moopsy!? Because It’s Moopsy!
I Can Taste Sounds
I’m Not explaining the lore behind this one, 🤣. Great stats all around on this one, with some synergy on Chaotic Ensign. With the free cost, if it only said draw and then discard this might be meta-worthy with a character that could ready on their face.
This has been a year of change, and it looks like UVS Games isn’t don’t trying to make the game better one step at a time. These decks have me pretty excited for so many reasons; deckbuilding, collecting, and new play lines. You’ll see me cracking these open when they hit shelves, but until then I’ll see you on the tables!

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